#include "GMSetTime.h"
#include "GameMessageFactory.h"
#include "Client.h"

//IMPLEMENTATION
void GMSetTime::WriteToSckMsg( Networking::SockMsg* sm )
{

}
bool GMSetTime::Execute()
{
	OUT_STRING("Setting time on Client ");
    TheClient::Instance()->SetTime(m_timeStamp);
    return true;
}
bool GMSetTime::ReadFromSckMsg( Networking::SockMsg* sm )
{
    return true;
}
